![]() I think that of the problems may reside, in the fact that, if I remember correctly, at the latest modification of Treasure Maps, publish 105, Spring 2019, when they changed the Maps from the 7 that they were, into the 5 that they are now, Stash, Supply, Cache, Hoard and Trove, the number of items spawning in Treasure Chests were reduced. I feel that with the amount of loot a treasure map can generate, more of it should be useful than what the current system provides. That is not only indicative of a policing system derelict of police, but of a loot table in need of an overhaul. I shouldn't be able to log into 20 different servers and see 5-30 EJ/Young characters in basic luck suits standing in one tile at the same spots on every dead server farming the same mobs. I can understand your "fun" argument but, really, I hope that you can agree that EODON Treasure Maps are way too time consuming with the type of spawn that they generate and the quality of loot that they provide to even be able to see them as fun. If the high end items in a chest don't make sense as part of a suit, they do nicely for relic fragments. But I don't need to think about 'how much is this worth' when I look at the magic items in a chest, I don't play to be the richest player in game, I only play to enjoy my playing time. My primary income from maps is the SoAs and SoTs, with occasionally a nice, bound, power scroll. I've had enough pieces that work for my characters to fit into their suits, complementing the occasional named artifact piece my characters have gotten through other activities.Īnd yes, trove maps for Fel exist, I've dug many of them. I dig treasure maps because I find them fun to do. I think in this, as in the other thread, Beauty is in the eye of the beholder, or something like that. Note don’t do Endon chests based on what I have read the rate of return on those does not justify the effort it would take to kill off the spawn. Really would like to look forward to having a chance of really getting something of value from a treasure chest. But really you will be better off financially doing two cache chests which will take you about half the time it takes to do a hoard. Don’t agree that everything generated is useless junk, although to be honest that term does describe most of what’s in there. ![]() As is have to agree with gay above, these chests incorporate the worlds worst loot generating system. Maybe a hawkwind robe, hooks shield or an upscale spellbook. Maybe a chance of a 115 scroll out of a hoard and a 120 out of a trove. Really think treasure hunters should have a chance of getting something of real value out of hoard and trove chests. If you are into these lower end scrolls, generally I get better power scrolls from cache chests than I do from hoard and trove. Felucca chests have up to 110 power scrolls that as a rule have less value than the other scrolls in the chest. Hoard and trove chests have soa and sot scrolls which can have some value and are usually the only salable items in the chest. Generally on my shard there is not much of a market for any of these things so even though they are really good they don’t generate any income. Most chests cache and above have one or two really good pieces in them and occasionally a legendary piece. Create a story circle with two or three other people and take turns describing parts of the journey.Do a lot of chests without that much luck on my suit.Does the map give you an idea for a longer story? Another map? Extra.Share your map with someone and tell the story of the journey.You could make a cover flap out of construction paper to hide the secret location of the treasure. ![]() Maps often have a compass in the corner to orient the traveler.ħ. A fine line pen can be used to accent details and add names to areas.Ħ. When you have drawn the main part of your map, add color with colored pencils to highlight certain parts. You might start to see different paths to the treasure and can mark the paths on the map.ĥ. Next, lightly sketch in the different parts of the journey, this is where you can show the challenges the traveler will encounter. ![]() Use your pencil to lightly draw in the big shapes, this will create the area for your map.Ĥ. What does the area look like – land, water? What are some of the challenges? Hazards? Invent some symbols to represent these ideas.ģ. Tear off the outer edge of the paper along all four sides. Studio note: Use a piece of white sketchbook paper as a placemat for your work before gluing or using a Sharpie. I can use drawing to map an imaginary journey.Your map will help you navigate challenges and obstacles along the journey to locate the hidden treasure. Create a treasure map using your imagination. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |